Rust Monument Tier List

Every monument ranked by what one full clear of its containers is worth: scrap, high quality metal, components and weapons. The numbers come from the containers counted in each monument and their drop chances, measured by filling each container 50,000 times on a vanilla server. Scrap and HQM include recycling the components at a monument recycler (50%).

  1. S
  2. A
  3. B
  4. C
  5. D
  6. F

Best Monuments For…

Most Scrap

full clear, components recycled

  1. 1.Missile Silo1,114 scrap
  2. 2.Underwater Lab636 scrap
  3. 3.Power Plant606 scrap
  4. 4.Airfield605 scrap
  5. 5.Launch Site581 scrap

Most High Quality Metal

full clear, components recycled

  1. 1.Missile Silo165 HQM
  2. 2.Underwater Lab88 HQM
  3. 3.Large Oil Rig87 HQM
  4. 4.Power Plant76 HQM
  5. 5.Arctic Research Base71 HQM

Most Components

full clear

  1. 1.Missile Silo75 components
  2. 2.Airfield57 components
  3. 3.Launch Site54 components
  4. 4.Power Plant46 components
  5. 5.Underwater Lab45 components

Most Weapons

full clear

  1. 1.Missile Silo9.6 weapons
  2. 2.Large Oil Rig7.5 weapons
  3. 3.Oil Rig5.6 weapons
  4. 4.Military Tunnel5.6 weapons
  5. 5.Power Plant4.0 weapons

Most Diesel

Diesel Fuel to pick up off the ground

  1. 1.Missile Silo3.0 diesel
  2. 2.Military Tunnel2.0 diesel
  3. 3.Junkyard1.5 diesel
  4. 4.Power Plant1.0 diesel
  5. 5.Large Oil Rig1.0 diesel

Most Scrap per Container

monuments with 5+ containers

  1. 1.Missile Silo25.9 scrap
  2. 2.Large Oil Rig25.0 scrap
  3. 3.Oil Rig23.6 scrap
  4. 4.Power Plant17.1 scrap
  5. 5.Underwater Lab16.9 scrap

All Monuments

Missile SiloS1,114165759.643.00
Underwater LabS63688453.837.50
Power PlantS60676464.035.53
Large Oil RigS57587407.523.00
AirfieldS60565572.550.02
Launch SiteA58168542.148.51
Arctic Research BaseA47371431.744.51
Military TunnelA44653385.629.51
Train YardA48843412.541.01
Oil RigA42462315.618.00
Ferry TerminalB38635332.129.51
Water Treatment PlantB41437351.530.01
Sewer BranchB35934321.323.02
HarborB30629281.326.11
RadtownB18819190.6215.01
JunkyardB18312200.8423.01
The DomeB17924140.6515.01
Abandoned SupermarketC12113130.3711.81
Giant Excavator PitC1217.9160.5428.51
Apartment ComplexC9213150.2411.00
Satellite DishC1069.2130.3112.01
Abandoned Military BaseC1058.19.00.5012.00
Jungle ZigguratC967.2110.318.01
Oxum's Gas StationC8810100.239.81
Mining OutpostD743.98.10.245.81
Jungle RuinD514.65.00.243.80
Large BarnD373.96.30.196.00
Abandoned CabinsD483.04.00.173.00
Fishing VillageF321.73.30.233.60
Large Fishing VillageF122.12.50.011.50
Water WellF8.01.61.60.00.800
Wild SwampF6.01.21.20.00.600
RanchF1.90.060.500.011.00

Expected amounts from clearing every container once. Dots after a name are the keycards its readers take. Tiers don't change with these buttons.

How the Tiers Work

  • Each monument gets a place from 0 (lowest) to 1 (highest) in four lists: scrap, high quality metal, components and weapons. Its score is the average of the four, and the tier follows the score: S from 0.85, A from 0.7, B from 0.5, C from 0.3, D from 0.15.
  • Amounts are averages: the chance an item is in a container times the amount when it is, added up over every container. A real run can land well above or below.
  • Only components are recycled in the scrap and HQM numbers. Guns and clothes are counted as found, since most players keep them.
  • Containers are the ones counted in one copy of the monument when it was scanned, averaged over 2 maps. Barrels and crates respawn on timers, so the count on your server moves around.
  • Scientists aren't counted, and items lying on the ground (diesel, ore piles, hemp) aren't in the scores; diesel has its own list above. Outpost and Bandit Camp (safe zones) and Train Tunnels (the scan only covers the entrance) are left out.