Rust Monument Tier List
Every monument ranked by what one full clear of its containers is worth: scrap, high quality metal, components and weapons. The numbers come from the containers counted in each monument and their drop chances, measured by filling each container 50,000 times on a vanilla server. Scrap and HQM include recycling the components at a monument recycler (50%).
- S
- A
- B
- C
- D
- F
Best Monuments For…
Most Scrap
full clear, components recycled
- 1.Missile Silo1,114 scrap
- 2.Underwater Lab636 scrap
- 3.Power Plant606 scrap
- 4.Airfield605 scrap
- 5.Launch Site581 scrap
Most High Quality Metal
full clear, components recycled
- 1.Missile Silo165 HQM
- 2.Underwater Lab88 HQM
- 3.Large Oil Rig87 HQM
- 4.Power Plant76 HQM
- 5.Arctic Research Base71 HQM
Most Components
full clear
- 1.Missile Silo75 components
- 2.Airfield57 components
- 3.Launch Site54 components
- 4.Power Plant46 components
- 5.Underwater Lab45 components
Most Weapons
full clear
- 1.Missile Silo9.6 weapons
- 2.Large Oil Rig7.5 weapons
- 3.Oil Rig5.6 weapons
- 4.Military Tunnel5.6 weapons
- 5.Power Plant4.0 weapons
Most Diesel
Diesel Fuel to pick up off the ground
- 1.Missile Silo3.0 diesel
- 2.Military Tunnel2.0 diesel
- 3.Junkyard1.5 diesel
- 4.Power Plant1.0 diesel
- 5.Large Oil Rig1.0 diesel
Most Scrap per Container
monuments with 5+ containers
- 1.Missile Silo25.9 scrap
- 2.Large Oil Rig25.0 scrap
- 3.Oil Rig23.6 scrap
- 4.Power Plant17.1 scrap
- 5.Underwater Lab16.9 scrap
All Monuments
| Missile Silo | S | 1,114 | 165 | 75 | 9.6 | 43.0 | 0 |
| Underwater Lab | S | 636 | 88 | 45 | 3.8 | 37.5 | 0 |
| Power Plant | S | 606 | 76 | 46 | 4.0 | 35.5 | 3 |
| Large Oil Rig | S | 575 | 87 | 40 | 7.5 | 23.0 | 0 |
| Airfield | S | 605 | 65 | 57 | 2.5 | 50.0 | 2 |
| Launch Site | A | 581 | 68 | 54 | 2.1 | 48.5 | 1 |
| Arctic Research Base | A | 473 | 71 | 43 | 1.7 | 44.5 | 1 |
| Military Tunnel | A | 446 | 53 | 38 | 5.6 | 29.5 | 1 |
| Train Yard | A | 488 | 43 | 41 | 2.5 | 41.0 | 1 |
| Oil Rig | A | 424 | 62 | 31 | 5.6 | 18.0 | 0 |
| Ferry Terminal | B | 386 | 35 | 33 | 2.1 | 29.5 | 1 |
| Water Treatment Plant | B | 414 | 37 | 35 | 1.5 | 30.0 | 1 |
| Sewer Branch | B | 359 | 34 | 32 | 1.3 | 23.0 | 2 |
| Harbor | B | 306 | 29 | 28 | 1.3 | 26.1 | 1 |
| Radtown | B | 188 | 19 | 19 | 0.62 | 15.0 | 1 |
| Junkyard | B | 183 | 12 | 20 | 0.84 | 23.0 | 1 |
| The Dome | B | 179 | 24 | 14 | 0.65 | 15.0 | 1 |
| Abandoned Supermarket | C | 121 | 13 | 13 | 0.37 | 11.8 | 1 |
| Giant Excavator Pit | C | 121 | 7.9 | 16 | 0.54 | 28.5 | 1 |
| Apartment Complex | C | 92 | 13 | 15 | 0.24 | 11.0 | 0 |
| Satellite Dish | C | 106 | 9.2 | 13 | 0.31 | 12.0 | 1 |
| Abandoned Military Base | C | 105 | 8.1 | 9.0 | 0.50 | 12.0 | 0 |
| Jungle Ziggurat | C | 96 | 7.2 | 11 | 0.31 | 8.0 | 1 |
| Oxum's Gas Station | C | 88 | 10 | 10 | 0.23 | 9.8 | 1 |
| Mining Outpost | D | 74 | 3.9 | 8.1 | 0.24 | 5.8 | 1 |
| Jungle Ruin | D | 51 | 4.6 | 5.0 | 0.24 | 3.8 | 0 |
| Large Barn | D | 37 | 3.9 | 6.3 | 0.19 | 6.0 | 0 |
| Abandoned Cabins | D | 48 | 3.0 | 4.0 | 0.17 | 3.0 | 0 |
| Fishing Village | F | 32 | 1.7 | 3.3 | 0.23 | 3.6 | 0 |
| Large Fishing Village | F | 12 | 2.1 | 2.5 | 0.01 | 1.5 | 0 |
| Water Well | F | 8.0 | 1.6 | 1.6 | 0.0 | 0.80 | 0 |
| Wild Swamp | F | 6.0 | 1.2 | 1.2 | 0.0 | 0.60 | 0 |
| Ranch | F | 1.9 | 0.06 | 0.50 | 0.01 | 1.0 | 0 |
Expected amounts from clearing every container once. Dots after a name are the keycards its readers take. Tiers don't change with these buttons.
How the Tiers Work
- Each monument gets a place from 0 (lowest) to 1 (highest) in four lists: scrap, high quality metal, components and weapons. Its score is the average of the four, and the tier follows the score: S from 0.85, A from 0.7, B from 0.5, C from 0.3, D from 0.15.
- Amounts are averages: the chance an item is in a container times the amount when it is, added up over every container. A real run can land well above or below.
- Only components are recycled in the scrap and HQM numbers. Guns and clothes are counted as found, since most players keep them.
- Containers are the ones counted in one copy of the monument when it was scanned, averaged over 2 maps. Barrels and crates respawn on timers, so the count on your server moves around.
- Scientists aren't counted, and items lying on the ground (diesel, ore piles, hemp) aren't in the scores; diesel has its own list above. Outpost and Bandit Camp (safe zones) and Train Tunnels (the scan only covers the entrance) are left out.